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I HATE WRITEABLEBITMAP

Great!!! I have created a stackpanel height=1px width=1px hidden into the main form and i have added the images to it, and now magically the function works fine! I don't understand why, but now it...

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I HATE WRITEABLEBITMAP

The problem is that the attempt to force off-screen rendering of the Image objects didn't work. You'll see the difference if you render them on-screen by adding this to the end of MainPage_Loaded:...

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I HATE WRITEABLEBITMAP

I have created a sample project with the problemthis is the linkSAMPLE

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I HATE WRITEABLEBITMAP

Hi Daniele,Can you start a new project and get the example to work that was posted in the Silverlight thread?  By the way, the poster to the workaround there was the actual developer of the...

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I HATE WRITEABLEBITMAP

I try to explain better with an image This function is last one of mine project, i created a mixed XNA-Silverlight application, in about a week i have created all the game, (the board, the sprites...

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I HATE WRITEABLEBITMAP

Are the UIElements, such as _objBlue, simple UIElements or do they represent a parent UIElement containing child UIElements? If they are not simple, you need to measure and arrange the children,...

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I HATE WRITEABLEBITMAP

I tried to use .Measure() .Arrange() on the image objects that i use (only _objFucsia, blue and green) but the result is the same... But i don't need to show the result image into a user control (so a...

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I HATE WRITEABLEBITMAP

This topic has come up a few times. Silverlight tries to delay rendering until something is ready to be displayed, and indeed calling Measure() and Arrange() is a possible workaround.For another...

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I HATE WRITEABLEBITMAP

Hmm, this seems to be a WriteableBitmap behavior inherited from Silverlight. This link contains the explanation/answer:http://forums.silverlight.net/t/115371.aspx/1If the UI control being rendered is...

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I HATE WRITEABLEBITMAP

Yes sure, im quite sure that is async problem, because in debug jumping between line objWB.SaveJpeg(oMemoryStream, objWB.PixelWidth, objWB.PixelHeight, 0, 100) and oMemoryStream.Seek(0,...

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I HATE WRITEABLEBITMAP

Hi,Try single stepping through the code using the debugger (set a breakpoint at the beginning of the subroutine). If it is an async problem, the long delay between single steps will make the problem...

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I HATE WRITEABLEBITMAP

Yes ok, only to be consistent i added it, but still not working correctly!Tnx!ByexDaniele

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I HATE WRITEABLEBITMAP

Hi,FYI It looks like there is a missing objWB.Invalidate() that should follow your _pbjFucsia rendering, to be consistent.-MarkMark Chamberlain Sr. Escalation Engineer | Microsoft Developer Support |...

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I HATE WRITEABLEBITMAP

Hi guys,I'm trying to create at runtime a simple 81x81 bitmap, and store it into a database using byte array...This is the code i wrotePublic Sub CreateScreenShotRecord()        Try            Dim...

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